Also comes with some handy preset searches and the like (for rares, spellbooks, and so on). ProfitUI Market Window - comes in its own package and lets you see sales box contents alongside the broker buy contents, which makes life a lot easier if you ever want to sell anything. If it isn’t - check the file after installation - you need to make sure the file includes the line “eq2ui_custom_poifinder.xml” without the quotes just above the line that says “”. This mod modifies the eq2ui_custom.xml file but I’m pretty sure it’s smart enough to modify an existing file if it’s not the first mod you’re installing. On the plus side, you can zoom in and out of the map for more detail and you can search for things in a pretty comprehensive list of POIs, which can be a lifesaver when you’re sure you’re in the right place but can’t find the thing you’re looking for (and discover you’re in the wrong place, usually, at least in my case). Ysh’s mods listĮQ2 Map - As has been noted elsewhere this mod it can get a bit busy with all the points of interest, NPCs, and other informational bits scattered about all over the place. I’m just trying to cover my ass here in case you come yelling at me later. It’s possible my eq2_custom.xml file contains unnecessary information - though I doubt it’s downright wrong or my mods wouldn’t work, and they do. renamed the xml file) but left them where they were, and so on. It’s got bits and pieces left over from mods I’ve tried and not liked, from mods I wasn’t sure I liked so I turned them off (i.e. Quick caveat: my custom UI folder is actually *cough* a bit of a mess. I’ll come back to this at the end of the mods list, which is probably what you really want to read first. EQ2Interface has an installation FAQ that’s quite useful and should be read by anyone planning to use EQ2 mods. Installing and using mods in EQ2 will can no doubt seem pretty daunting to the uninitiated, though it’s easier than you think if you’re careful and methodical. It’s worth knowing that many UI mods can be further tweaked by playing with the Window Settings option that pops up when you right-click on a UI element, specifically by altering the no frame/frame/titlebar settings to show or hide various elements. (Thanks to Castillion below for the correction re Profit UI’s ongoing development!) Most of the rest of the mods I use are Seagoat’s work, who’s been mentioned enough times here that she should need no further introduction. Note that the author has stopped working on the mod, though it’s highly likely someone else will take up has taken up the torch and will carry on the work. A few of my other mods are taken from the ProfitUI bits I liked, though I found the whole package to be a little hefty for my tastes (that said, many will love it I’m sure, and it’s worth trying out if you want a wall-to-UI-wall solution). You’ll see a lot of Drumstix42’s mods here, partly because I like the base style - which in many cases is adapted from the work of an older modder whose stuff I used back in 2005, Milquetoast - and partly because he’s very good about maintaining and updating his mods. If memory serves, you’ll have to register an account with EQ2Interface to be able to download mods, but I could be wrong. It’s a good, solid site, and certainly the foremost EQ2 mod site that I know of. I get all my mods from one source: EQ2 Interface, which is a source for mods for other games too. EQ2 apparently includes a UI-moosher-arounder now, but I haven’t dared try it for myself yet, and I suspect I lack the programming skills to really do anything useful with it. I was interested to note that they’re more or less the same mods I used back in 2005 - the UI’s shortcomings are the same now as they were then, with a few exceptions - only in many cases the original mods have been taken over by newer players as the authors stop updating them, or are adaptations of existing good designs. Various people have asked me to post what mods I use in EQ2 right now. (Tangent: I thought about adding some screenies, but all the mods below have them on their download page and this post is excessively long already.) And while I doubt I could design any to save my life, the gaming world is full of people who can and do and whose talented work I’m happy to adopt. As you may already know, I’m a bit of a UI fanatic. There hasn’t been an MMO made yet whose basic UI I find acceptable and adequate to my needs, when they’re not just downright fugly.
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